planetside 2 nanoweave armor. Keep in mind with nanoweave, this will take 2 shots. planetside 2 nanoweave armor

 
 Keep in mind with nanoweave, this will take 2 shotsplanetside 2 nanoweave armor  Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak

Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Usually enough to require one. Nanoweave 5 + Survivalist 5 and Response Jacket 5. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground &amp; air vehicles, and teamwork to destroy your. g. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. #2. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). For room clearing, conc. Combat surgeon helps fix that. Grenade bando and nanoweave are interchangeable in my experience. TTK has increased 1. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. . Skallo. 143dmg 10m, 1000hp/143= 6. 20%), it reduces the amount of damage that unit receives from that resist type. Choose a laser sight if you want to cqc. Anti-personnel mines are great. Perfect time for reviving dead teammates and recharging shields and ability energy. This thread is. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. Above the line, you should keep your overshield on. WarmasterRaptor. Equipped the rangefinder implant out of. Adrenaline pump. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. Just buy attachments and such. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. Assuming, of course, the next instance of damage you take is a small arms (etc. My suggestion? Remove it and refund the points. NC is the best for that. PlanetSide 2 Forums. While it deals 50 less damage on. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Any time you are alive longer than 20 seconds without taking small arms. Below the line, you should turn it off. That's not unfair or unbalanced. It is unlocked and upgraded using Certification Points. nehylen. I've also purchased the TMG-50 and slapped the HDS (3. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. Business, Economics, and Finance. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Home Forums > Planetside 2 Development > Test Server: Discussion >. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Buy a gun with stationcash. Xion Oct 9, 2014 @ 6:50pm. As you say, it's only bodyshot resistance. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. it feels like it's trying to combine symbiote and response jacket. 13 votes, 71 comments. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. It's headshots. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. No longer reduces movement speed. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. But for starters i would recommend some levels of Flak armour. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. then nanoweave, incase some people come hunting you, stalkers especially. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. Which Suit Equipment for the Heavy Assault would you pick first?. The starting guns are fantastic. pw) ”PlanetSide 2 Forums. First, flak armor was nerfed. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. NO armor requires skill to wear. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. The skills the headshotter needs: aim accurately at the head. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. Plus jump pack troops can carry c4. Nanoweave isn't about gaining an advantage or customizing your build. Vanu have pretty limited LA options. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. 0 % resist shield 1. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Nanoweave Armor. Restoration kits. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. That extra movement speed will help you escape hairy situations. Page 3 of 3 < Prev 1 2 3. Planetside 2 - Quick Tips 5 Heavy Assault. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. It is said that NMG is unaffected by Nanoweave Armor. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoYou're not aiming for the head. . Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. but personally I find NW more flexible and versatile than the more specialized flak armor. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. Nanoweave nerf is first a nerf for OP HA class. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. . 14. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. refire_rate cancels out, 8/3 = 2. Resist heavies instead have 35% damage reduction. This update contains a massive push toward a better starting experience for new players. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. (Do you really want to hurt me!? It fits the QQ armor theme. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Redeploy by pressing U. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. The C4 and other protection should still apply though. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. lawn gnome. Minimal skills in situational awareness, positioning and movement. Depending on your mouse pad/in game sensitivity you may have to adjust further. Confirmed by in-game. Nanoweave Armor: This one will reduce all small arms fire damage by 20% (effective hp/shield goes from 900->1125). Nanoweave armor resists a % of small arms damage. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. All HA shields are not effected by nanoweave armor or flak armor. Frightning89. 8%. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. If you are a new player you might have trouble getting a lot of kills. Advanced shield capacitor makes your blue health bar regenerate faster. Nanoweave armor does give you a noticeable edge in a gunfight. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. I did not notice what his work is. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. NO N. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. nanoweave does not add raw hit points anymore. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. 9%. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Nanoweave Armor is a certification for all classes except. This damage reduction multiplicateively stacks with Nanoweave Armor. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Nanoweave is, maybe, more general but so what of. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. While equipped, Flak Armor reduces damage taken from several damage types. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Then finish off with the flare gun. Nanoweave Armor will be your best friend because of its resists. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Or you just not landing enough shots. Flak Armor. defense: nanoweave armor. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Nanoweave Armor 2 Health +12. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. Rank 2 nano-regen device, it's 1 cert. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. #2 Last edited by DashRendar, Jan 29, 2014. Start with the default shield (nmg) maybe even get the first rank. PlanetSide 2 Forums. HOW DO I LEAVE. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. No longer reduces movement speed. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. 5 sec reduction in shield regen time? or 20% extra HP. Scr1nRusher, Jul 4, 2014 #2. No. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Knowledge is power. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. You either use nanoweave or you are gimped. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. Play second line-support at 50-70m also countersnipe. get 50 certs and unlock the mobile spawn point utility for a sunderer. Sitting on just over 1k certs, and debating what to put them into. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. 86K subscribers in the Planetside community. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Here is a list of recommendations that you can't go wrong with that are cheap and effective. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. In exchange, the. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). VX6 is a hipfire weapon, Zenith for you when you have ADSitis. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. get back previous state of Nanoweave Armor (e. PlanetSide 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. Skallo. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Nanoweave Armor 2 Health +12. No longer reduces movement speed. Use it to blow people up. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. 8 dmg 1000hp/85. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. 95% of players who touch this game aren't that good anyway. But instead of removing nanoweave I'd suggest to add other options: 1. 2. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. Also a lot of other stuff, pay no attention to it. ”Gaming. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). Also, a +100 increase in bullet velocity is a big deal when it represents almost. Nanoweave is still the meta during most fights. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). The shield can absorb up to 450 damage from any source, based. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Standard infantry have 500 health 500 shields. Headshots does double dmg most headshots does 2. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. The lower ranks are not worth using) and Nanoweave Armor 5. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. It's… Aug 27, 2015 @ 10:51pm. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. After the nanoweave nerf flack armor is the best suit equipment to. PlanetSide 2 Forums. 4x scope for TR LMG. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. So the idea with this loadout is that it can be very versatile at almost all ranges at. They buffed the original incarnation in ways that really didn't change that. Rumor of their presence has become synonymous with unease and paranoia,. It adds damage resistance to small arms for your torso, arms and legs. In other words, it increases the potency of health and shields by 25%. -100%) increase the damage, and a resistance of 100%. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. 31 votes, 95 comments. #2. Welcome to planetside 2! Don't worry about K/D ratio's in this game. I highly doubt a nanoweave rework or removal is coming any time soon. Downtime for this update is expected to last up to 4 hours. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. travbrad, Feb 26, 2013 #1. It kills everything efficiently. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. This is normal. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. PlanetSide 2. Flak helps a lot against explosives. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. Pielord Sep 23, 2018 @ 4:11pm. UberNoob1337101. proposal:1,Heavy default increases initial movement speed by 10%. ) bodyshot - not a headshot or legshot. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. About. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. @planetside2. ago. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. PlanetSide 2 Forums. They can outlast any other infantry class, and have an answer to any threat. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. PlanetSide 2. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. The Excursion Kukri is an 'anti-vehicle' knife. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. Increasing the headshot multiplier to 2. In my opinion C4 is too powerful for it being so universal. About. It also lowers your max damage range by 1/2 IIRC. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Cost: 50 certs. ) bodyshot - not a headshot or legshot. This guide only covers common-pool suit slots. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Estimated downtime is 3 hours. This. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 22. New nanoweave effect on snipers didn't change in the slightest. 1. You can more certs from support classes then being a terminator. If you're confident in your aim, I would work on positioning. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". To test: just how much damage Symbiote deals. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Theoretically, it's something like 2000 max for a NW+NMG. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. Infiltrator: I would suggest against this for a new player. #10 Last edited by Tommyp2006, Nov 4, 2014. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. You really need to try it. 5. All the details found below. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. If you're in doubt, go with Nanoweave. The lvl 5 versions are expensive. Small arms= air, sunlight, someone giveing you suprise butt-sex. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. It's about not being disadvantaged. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Spawn Beacon for Squad Leader. 5 damage > flak armor resist 50% > 243. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt.